el/form.go (view raw)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | package el
import (
"fmt"
g "github.com/maragudk/gomponents"
)
// Button returns an element with name "button" and the given children.
func Button(children ...g.Node) g.NodeFunc {
return g.El("button", children...)
}
// Form returns an element with name "form", the given action and method attributes, and the given children.
func Form(action, method string, children ...g.Node) g.NodeFunc {
return g.El("form", prepend2(g.Attr("action", action), g.Attr("method", method), children)...)
}
// Input returns an element with name "input", the given type and name attributes, and the given children.
// Note that "type" is a keyword in Go, so the parameter is called typ.
func Input(typ, name string, children ...g.Node) g.NodeFunc {
return g.El("input", prepend2(g.Attr("type", typ), g.Attr("name", name), children)...)
}
// Label returns an element with name "label", the given for attribute, and the given children.
// Note that "for" is a keyword in Go, so the parameter is called forr.
func Label(forr string, children ...g.Node) g.NodeFunc {
return g.El("label", prepend(g.Attr("for", forr), children)...)
}
// Option returns an element with name "option", the given text content and value attribute, and the given children.
func Option(text, value string, children ...g.Node) g.NodeFunc {
return g.El("option", prepend2(g.Attr("value", value), g.Text(text), children)...)
}
// Progress returns an element with name "progress", the given value and max attributes, and the given children.
func Progress(value, max float64, children ...g.Node) g.NodeFunc {
return g.El("progress", prepend2(
g.Attr("value", fmt.Sprintf("%v", value)),
g.Attr("max", fmt.Sprintf("%v", max)),
children)...)
}
// Select returns an element with name "select", the given name attribute, and the given children.
func Select(name string, children ...g.Node) g.NodeFunc {
return g.El("select", prepend(g.Attr("name", name), children)...)
}
// Textarea returns an element with name "textarea", the given name attribute, and the given children.
func Textarea(name string, children ...g.Node) g.NodeFunc {
return g.El("textarea", prepend(g.Attr("name", name), children)...)
}
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