state/state.go (view raw)
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import (
"log"
"alin.ovh/erl/command"
)
type State int
const (
NotStarted State = iota
Running
Stopping
Exited
)
func (s State) String() string {
switch s {
case NotStarted:
return "NotStarted"
case Running:
return "Running"
case Stopping:
return "Stopping"
case Exited:
return "Exited"
default:
return "Unknown"
}
}
type Event int
const (
Start Event = iota
Shutdown
Exit
Restart
)
func (e Event) String() string {
switch e {
case Start:
return "Start"
case Shutdown:
return "Shutdown"
case Exit:
return "Stopped"
case Restart:
return "Restart"
default:
return "Unknown"
}
}
type Action func()
type StateMachine struct {
log *log.Logger
currentState State
transitions map[State]map[Event]State
actions map[State]map[Event]Action
}
func New(cmd command.Command, log *log.Logger) *StateMachine {
sm := &StateMachine{
log: log,
currentState: NotStarted,
transitions: make(map[State]map[Event]State),
actions: make(map[State]map[Event]Action),
}
sm.transitions[NotStarted] = map[Event]State{
Start: Running,
}
sm.transitions[Running] = map[Event]State{
Exit: Exited,
Shutdown: Stopping,
Restart: Stopping,
}
sm.transitions[Stopping] = map[Event]State{
Shutdown: Exited,
Exit: Exited,
}
sm.transitions[Exited] = map[Event]State{
Start: Running,
Restart: Running,
}
var waiting chan struct{}
wait := func(cmd command.Command) {
err := cmd.Wait()
if err != nil {
log.Printf("Error waiting for command: %v\n", err)
}
sm.SendEvent(Exit)
close(waiting)
}
start := func() {
waiting = make(chan struct{}, 1)
err := cmd.Start()
if err != nil {
log.Printf("Failed to start command: %v", err)
}
go wait(cmd)
}
stop := func() {
err := cmd.Stop()
if err != nil {
log.Printf("Error stopping command: %v\n", err)
}
}
restart := func() {
stop()
<-waiting
sm.SendEvent(Restart)
}
sm.actions[NotStarted] = map[Event]Action{
Start: start,
}
sm.actions[Running] = map[Event]Action{
Shutdown: stop,
Restart: restart,
}
sm.actions[Exited] = map[Event]Action{
Start: start,
Restart: start,
}
return sm
}
func (sm *StateMachine) SendEvent(ev Event) {
currentState := sm.currentState
if nextState, ok := sm.transitions[currentState][ev]; ok {
sm.currentState = nextState
if action, ok := sm.actions[currentState][ev]; ok {
action()
}
}
}
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